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CS8392 OBJECT ORIENTED PROGRAMMING Lecture Notes Download CS8392 OBJECT ORIENTED PROGRAMMING Lecture Notes Download
Department  Electronics Communication Engineering
Year 3rd Year
Semester 5th Semester
University Anna University
Regulation  R2017
Subject Code CS8392
Subject Name OBJECT ORIENTED PROGRAMMING
Download File CS8392 OBJECT ORIENTED PROGRAMMING Lecture Notes, Books, Important 2 Marks Question and Answers, 16 Mark Question with Answers, Syllabus & Question Bank

 

 

CS8392 OBJECT ORIENTED PROGRAMMING Syllabus

UNIT I INTRODUCTION TO OOP AND JAVA FUNDAMENTALS
Object Oriented Programming – Abstraction – objects and classes – Encapsulation- Inheritance – Polymorphism- OOP in Java – Characteristics of Java – The Java Environment – Java Source File -Structure – Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers – static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays , Packages – JavaDoc comments.

UNIT II INHERITANCE AND INTERFACES
Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces – Object cloning -inner classes, Array Lists – Strings

UNIT III EXCEPTION HANDLING AND I/O
Exceptions – exception hierarchy – throwing and catching exceptions – built in exceptions, creating own exception, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files

UNIT IV MULTITHREADING AND GENERIC PROGRAMMING
Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.

UNIT V EVENT DRIVEN PROGRAMMING
Graphics programming – Frame – Components – working with 2D shapes – Using color, fonts, and images – Basics of event handling – event handlers – adapter classes – actions – mouse events – AWT event hierarchy – Introduction to Swing – layout management – Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.

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