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CS839 2 OBJECT ORIENTED PROGRAMMING Lecture Notes Download CS839 2 OBJECT ORIENTED PROGRAMMING Lecture Notes Download
Department  Electrical and Electronics Engineering
Year 3rd Year
Semester 5th Semester
University Anna University
Regulation  R2017
Subject Code CS839 2
Subject Name OBJECT ORIENTED PROGRAMMING
Download File CS839 2 OBJECT ORIENTED PROGRAMMING Lecture Notes, Books, Important 2 Marks Question and Answers, 16 Mark Question with Answers, Syllabus & Question Bank

 

 

CS839 2 OBJECT ORIENTED PROGRAMMING Syllabus

UNIT I INTRODUCTION TO OOP AND JAVA FUNDAMENTALS
Object Oriented Programming – Abstraction – objects and classes – Encapsulation- Inheritance – Polymorphism- OOP in Java – Characteristics of Java – The Java Environment – Java Source File -Structure – Compilation. Fundamental Programming Structures in Java – Defining classes in Java – constructors, methods -access specifiers – static members -Comments, Data Types, Variables, Operators, Control Flow, Arrays , Packages – JavaDoc comments.

UNIT II INHERITANCE AND INTERF ACES
Inheritance – Super classes- sub classes –Protected members – constructors in sub classes- the Object class – abstract classes and methods- final methods and classes – Interfaces – defining an interface, implementing interface, differences between classes and interfaces and extending interfaces – Object cloning -inner classes, Array Lists – Strings

UNIT III EXCEPTION HANDLING AND I/O
Exceptions – exception hierarchy – throwing and catching exceptions – built-in exceptions, creating own exceptions, Stack Trace Elements. Input / Output Basics – Streams – Byte streams and Character streams – Reading and Writing Console – Reading and Writing Files

UNIT IV MULTITHREADING AND GENERIC PROGRAMMING
Differences between multi-threading and multitasking, thread life cycle, creating threads, synchronizing threads, Inter-thread communication, daemon threads, thread groups. Generic Programming – Generic classes – generic methods – Bounded Types – Restrictions and Limitations.

UNIT V EVENT DRIVEN PROGRAMMING
Graphics programming – Frame – Components – working with 2D shapes – Using color, fonts, and images – Basics of event handling – event handlers – adapter classes – actions – mouse events – AWT event hierarchy – Introduction to Swing – layout management – Swing Components – Text Fields , Text Areas – Buttons- Check Boxes – Radio Buttons – Lists- choices- Scrollbars – Windows –Menus – Dialog Boxes.

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